While team tactics may not be their usual territory, I’m pleased to say that Jagged Alliance 3 modernizes and simplifies the game while still capturing the spirit of the original. Fortunately for Tropico developers Haemimont Games, they’ve now got me back in my commando chinos and picking up the good old AK 47 – virtually, of course. So far, no one has been able to recapture that spark, somehow, none of the sequels have for me. It was also hard as hell, but frustration was minimized by the learnable depth of combat and a loose, fun style halfway between A-Team and Commando, reminiscent of action movies of the era. A heady mix of tactical shooting, strategic mercenary management and RPG dialogue, side missions and looting. While XCOM has become synonymous with squad tactics, I’ve always loved Madlabs Studio’s 1995 gem Jagged Alliance, but never cared for UFOs, leaving that to Attila Pataki.
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